// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP 
0000: NOP 

:NONAME_4
wait 0 
if 
0AB0:   key_pressed 45 
else_jump @NONAME_4 
jump @NONAME_30 

:NONAME_30
wait 0 
Model.Load(#COLT45)
Model.Load(#SILENCED)
Model.Load(#DESERT_EAGLE)
Model.Load(#NULL)
Model.Load(#CHROMEGUN)
Model.Load(#SAWNOFF)
Model.Load(#SHOTGSPA)
Model.Load(#MICRO_UZI)
038B: load_requested_models 
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset -10.0 4.0 0.2 
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
18@ = Actor.Create(Gang2, #NULL, 7@, 8@, 9@)
Actor.Health(18@) = 999
Actor.SetImmunities(18@, 9, 9, 9, 9, 9)
0245: set_actor 18@ walk_style_to "SWAT" 
0446: set_actor 18@ immune_to_headshots 0 
07DD: set_actor 18@ temper_to 100 // see pedstats.dat 
02E0:   actor 18@ aggressive 
01B2: give_actor 18@ weapon 22 ammo 8000 // Load the weapon model before using this 
0631: put_actor 18@ in_group $PLAYER_GROUP 
wait 800 
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 4.0 0.2 
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
19@ = Actor.Create(Gang2, #NULL, 7@, 8@, 9@)
Actor.Health(19@) = 999
Actor.SetImmunities(19@, 9, 9, 9, 9, 9)
07DD: set_actor 19@ temper_to 100 // see pedstats.dat 
01B2: give_actor 19@ weapon 23 ammo 8000 // Load the weapon model before using this 
0631: put_actor 19@ in_group $PLAYER_GROUP 
wait 800 
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset -2.5 4.0 0.2 
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
20@ = Actor.Create(Gang2, #NULL, 7@, 8@, 9@)
Actor.Health(20@) = 999
Actor.SetImmunities(20@, 9, 9, 9, 9, 9)
07DD: set_actor 20@ temper_to 100 // see pedstats.dat 
01B2: give_actor 20@ weapon 24 ammo 8000 // Load the weapon model before using this 
0631: put_actor 20@ in_group $PLAYER_GROUP 
wait 800 
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset -5.0 4.0 0.2 
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
21@ = Actor.Create(Gang2, #NULL, 7@, 8@, 9@)
Actor.Health(21@) = 999
Actor.SetImmunities(21@, 9, 9, 9, 9, 9)
0245: set_actor 21@ walk_style_to "SWAT" 
0446: set_actor 21@ immune_to_headshots 0 
07DD: set_actor 21@ temper_to 100 // see pedstats.dat 
02E0:   actor 21@ aggressive 
01B2: give_actor 21@ weapon 25 ammo 8000 // Load the weapon model before using this 
0631: put_actor 21@ in_group $PLAYER_GROUP 
wait 800 
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset -5.0 8.0 0.2 
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
22@ = Actor.Create(Gang2, #NULL, 7@, 8@, 9@)
Actor.Health(22@) = 999
Actor.SetImmunities(22@, 9, 9, 9, 9, 9)
0245: set_actor 22@ walk_style_to "SWAT" 
0446: set_actor 22@ immune_to_headshots 0 
07DD: set_actor 22@ temper_to 100 // see pedstats.dat 
02E0:   actor 22@ aggressive 
01B2: give_actor 22@ weapon 26 ammo 8000 // Load the weapon model before using this 
0631: put_actor 22@ in_group $PLAYER_GROUP 
wait 800 
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset -2.5 8.0 0.2 
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
23@ = Actor.Create(Gang2, #NULL, 7@, 8@, 9@)
Actor.Health(23@) = 999
Actor.SetImmunities(23@, 9, 9, 9, 9, 9)
0245: set_actor 23@ walk_style_to "SWAT" 
0446: set_actor 23@ immune_to_headshots 0 
07DD: set_actor 23@ temper_to 100 // see pedstats.dat 
02E0:   actor 23@ aggressive 
01B2: give_actor 23@ weapon 27 ammo 8000 // Load the weapon model before using this 
0631: put_actor 23@ in_group $PLAYER_GROUP 
wait 800 
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 8.0 0.2 
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
24@ = Actor.Create(Gang2, #NULL, 7@, 8@, 9@)
Actor.Health(24@) = 999
Actor.SetImmunities(24@, 9, 9, 9, 9, 9)
0245: set_actor 24@ walk_style_to "SWAT" 
0446: set_actor 24@ immune_to_headshots 0 
07DD: set_actor 24@ temper_to 100 // see pedstats.dat 
02E0:   actor 24@ aggressive 
01B2: give_actor 24@ weapon 28 ammo 8000 // Load the weapon model before using this 
0631: put_actor 24@ in_group $PLAYER_GROUP 
wait 800 
Actor.WeaponAccuracy(18@) = 100
Actor.WeaponAccuracy(19@) = 100
Actor.WeaponAccuracy(20@) = 100
Actor.WeaponAccuracy(21@) = 100
Actor.WeaponAccuracy(22@) = 100
Actor.WeaponAccuracy(23@) = 100
Actor.WeaponAccuracy(24@) = 100
jump @NONAME_1002 

:NONAME_1002
wait 0 
if 
0AB0:   key_pressed 45 
else_jump @NONAME_1028 
jump @NONAME_1086 

:NONAME_1028
wait 500 
if 
   Actor.Dead(18@)
   Actor.Dead(19@)
   Actor.Dead(20@)
   Actor.Dead(21@)
   Actor.Dead(22@)
   Actor.Dead(23@)
   Actor.Dead(24@)
else_jump @NONAME_1002 
jump @NONAME_1086 

:NONAME_1086
wait 500 
Actor.DestroyInstantly(18@)
Actor.DestroyInstantly(19@)
Actor.DestroyInstantly(20@)
Actor.DestroyInstantly(21@)
Actor.DestroyInstantly(22@)
Actor.DestroyInstantly(23@)
Actor.DestroyInstantly(24@)
wait 700 
jump @NONAME_4 
